Archive for 2018
EA Sports UFC 3 has a beta available, and some fans are calling it out for including pay-to-win mechanics. The response has floated around the internet for the past few days via angry blogs on various sites - but what's really going on?
On the face of it, things sound bad. There are articles out there with headlines like "EA UFC 3's Ultimate Team is Built on Pay-to-Win Loot" and EA SPORTS UFC 3 - The Single Most Egregious Implementation of Microtransactions to Date". Ouch.
First things first, it's important to note that the pay-to-win mechanics accusation is limited to the game's online Ultimate Team mode, where you create a squad of five fighters and open random packs of cards to upgrade them further. Cards give you better moves, or improve your punching power. Buy more packs and you may get one of the rarer tier of cards which offer a significant advantage over a card's base level.
It's a system which some have equated to Star Wars: Battlefront 2, especially due to the fact UFC is also published by EA. But there's a big difference here - the fact card packs are limited to just the game's Ultimate Mode. Paying for card packs to progress faster than simply earning them with in-game currency will, of course, give you an advantage - but in way which could instead be equated to EA's wildly popular FIFA Ultimate Team. There's no suggestion your progression through the whole game is hindered in the same way as with Battlefront 2's all-pervasive loot boxes.
On another note, fans have pointed out that UFC 2 featured a very similar system.
"From what I have seen so far, the grind of making coins isn't anywhere near as hard as in UFC 2," reddit user Oleagony wrote in a long thread on the game's subreddit. "In fact since the beta started I have probably opened 30+ packs. Where it will frustrate me when it comes to packs, is if they do like Madden 18 and make me use UFC 3 points to buy certain packs. Then I'll have some issues."
"You can play normal online matches on an even playing field (and most players do)," ResetERA poster Stove added. "Furthermore, the single player was not affected in the slightest last time, and it doesn't seem like it's going to affect anything in single player this time either."
Still, it's interesting in a post-Battlefront 2 climate that even loot box progression in a mode which had it already (and which is wildly successful in FUT with little complaint) is causing a stir.
On the face of it, things sound bad. There are articles out there with headlines like "EA UFC 3's Ultimate Team is Built on Pay-to-Win Loot" and EA SPORTS UFC 3 - The Single Most Egregious Implementation of Microtransactions to Date". Ouch.
First things first, it's important to note that the pay-to-win mechanics accusation is limited to the game's online Ultimate Team mode, where you create a squad of five fighters and open random packs of cards to upgrade them further. Cards give you better moves, or improve your punching power. Buy more packs and you may get one of the rarer tier of cards which offer a significant advantage over a card's base level.
It's a system which some have equated to Star Wars: Battlefront 2, especially due to the fact UFC is also published by EA. But there's a big difference here - the fact card packs are limited to just the game's Ultimate Mode. Paying for card packs to progress faster than simply earning them with in-game currency will, of course, give you an advantage - but in way which could instead be equated to EA's wildly popular FIFA Ultimate Team. There's no suggestion your progression through the whole game is hindered in the same way as with Battlefront 2's all-pervasive loot boxes.
On another note, fans have pointed out that UFC 2 featured a very similar system.
"From what I have seen so far, the grind of making coins isn't anywhere near as hard as in UFC 2," reddit user Oleagony wrote in a long thread on the game's subreddit. "In fact since the beta started I have probably opened 30+ packs. Where it will frustrate me when it comes to packs, is if they do like Madden 18 and make me use UFC 3 points to buy certain packs. Then I'll have some issues."
"You can play normal online matches on an even playing field (and most players do)," ResetERA poster Stove added. "Furthermore, the single player was not affected in the slightest last time, and it doesn't seem like it's going to affect anything in single player this time either."
Still, it's interesting in a post-Battlefront 2 climate that even loot box progression in a mode which had it already (and which is wildly successful in FUT with little complaint) is causing a stir.
EA Sports UFC 3 beta sparks claims of pay-to-win
UFC 221 will be taking place on February 10th in Perth, Australia. With the Interim Middleweight Title on the line, EA SPORTS UFC 3 is happy to announce its first official simulation featuring Middleweight #1 contender, Yoel Romero, and #2 contender Luke Rockhold. After current Middleweight champion, Robert Whittaker, pulled out due to injury, the UFC has put an Interim Belt on the line to keep the division moving forward.
The main event has been simulated in the EA SPORTS UFC Octagon. Watch the results play out below.
EA SPORTS UFC 3 Simulation Prediction Results: Yoel Romero Vs. Luke Rockhold
After current Middleweight champion, Robert Whittaker, pulled out due to injury, the UFC has put an Interim Belt on the line to keep the division moving forward. After three rounds of back and forth, even-strength action, Luke stuns Yoel at the end of the second, and again early on in the third, giving him an opportunity to submit Yoel late in the 3rd, ultimately winning the Interim Middleweight belt, and the right to face Robert Whittaker to unite the division.
EA SPORTS UFC 3 is now available world wide. Buy your copy today.
The main event has been simulated in the EA SPORTS UFC Octagon. Watch the results play out below.
EA SPORTS UFC 3 Simulation Prediction Results: Yoel Romero Vs. Luke Rockhold
After current Middleweight champion, Robert Whittaker, pulled out due to injury, the UFC has put an Interim Belt on the line to keep the division moving forward. After three rounds of back and forth, even-strength action, Luke stuns Yoel at the end of the second, and again early on in the third, giving him an opportunity to submit Yoel late in the 3rd, ultimately winning the Interim Middleweight belt, and the right to face Robert Whittaker to unite the division.
EA SPORTS UFC 3 is now available world wide. Buy your copy today.
UFC 221 FIGHT SIM AND PREDICTION
EA SPORTS UFC 3 first Dynamic Ratings update has arrived. With this new dynamic system, fighters now have the ability to improve their in-game ratings based on real-life performances. Subsequently, fighters who have been slumping will see a decline in their attribute ratings.
The following will be updated on the Wednesday after real-world Fight Night and Pay-Per-View events set out by the UFC. This will occur on a weekly or bi-weekly basis to all modes except Ultimate Team. The updates include:
Records
Attributes
Moves
The first update will come to those fighters who are currently featured in EA SPORTS UFC 3 and were featured in UFC 221. To access this update, you will be required to download a Fighter Update when accessing any online mode. You will be prompted to download the update to continue into any online mode. If you do not accept, you will only be able to continue offline. This fighter update will hold all records, moves, and attribute updates.
The first dynamic rating update will impact fighter ratings for:
UFC 221 Main Card:
Yoel Romero
Blocking: 91 to 92
Wins: 12 to 13
Luke Rockhold
Losses: 3 to 4
Mark Hunt
Losses: 11 to 12
Takedown Defense: 88 to 87
Jake Matthews:
Head Movement: 83 to 88
Chin: 86 to 88
Strike Speed: 86 to 87
Submission Offense: 86 to 88
Wins: 12 to 13
UFC 221 Prelims:
Jussier Formiga
Submission Offense: 94 to 95
Wins: 20 to 21
Ben Nguyen
Losses: 6 to 7
Submission Defense: 88 to 87
UFC 221 Early Prelims:
Ross Pearson:
Strike Speed: 88 to 89
Wins: 21 to 22
Teruto Ishihara
Losses: 4 to 5
Clinch Grapple: 84 to 83
Strike Speed: 85 to 86
Takedown Defense: 83 to 82
The following will be updated on the Wednesday after real-world Fight Night and Pay-Per-View events set out by the UFC. This will occur on a weekly or bi-weekly basis to all modes except Ultimate Team. The updates include:
Records
Attributes
Moves
The first update will come to those fighters who are currently featured in EA SPORTS UFC 3 and were featured in UFC 221. To access this update, you will be required to download a Fighter Update when accessing any online mode. You will be prompted to download the update to continue into any online mode. If you do not accept, you will only be able to continue offline. This fighter update will hold all records, moves, and attribute updates.
The first dynamic rating update will impact fighter ratings for:
UFC 221 Main Card:
Yoel Romero
Blocking: 91 to 92
Wins: 12 to 13
Luke Rockhold
Losses: 3 to 4
Mark Hunt
Losses: 11 to 12
Takedown Defense: 88 to 87
Jake Matthews:
Head Movement: 83 to 88
Chin: 86 to 88
Strike Speed: 86 to 87
Submission Offense: 86 to 88
Wins: 12 to 13
UFC 221 Prelims:
Jussier Formiga
Submission Offense: 94 to 95
Wins: 20 to 21
Ben Nguyen
Losses: 6 to 7
Submission Defense: 88 to 87
UFC 221 Early Prelims:
Ross Pearson:
Strike Speed: 88 to 89
Wins: 21 to 22
Teruto Ishihara
Losses: 4 to 5
Clinch Grapple: 84 to 83
Strike Speed: 85 to 86
Takedown Defense: 83 to 82
UFC 3 FIGHTER RATINGS UPDATE
Fifa 18 aficionados have been left unhappy after the first patch for the new game has made goals much harder to score and increased the randomness of results.
The game has been out for barely a fortnight but EA developers have already made a series of tweaks in order to iron out bugs and improve the gameplay.
One of the most noticeable changes has been an improvement to the underwhelming net bulge when a goal is scored, but the scoring itself has seemingly become less common.
A combination of improved reaction time of the AI goalkeepers and a reduction in shot accuracy has been criticised by some, including professional gamer Benedikt Saltzer who wrote a lengthy complaint on Facebook.
The goalkeeper has been massively improved, Saltzer said on Monday.
Suddenly, there are significantly fewer goals from positions where you have scored a goal before.
Sure, it is definitely still possible to score some goals. However, in my opinion, far too many one-on-one situations are [now] negative for the attacker.
Some players believe the AI defending has improved, narrowing the advantage of better players and making results more random.
Together, all of this means that the AI defends very much by itself, which greatly weakened the very challenging defensive behaviour that we had at the beginning of Fifa 18 and had to learn first, Saltzer added.
If EA announces year by year that they want to promote eSports and be a main title then I do not really understand this patch at all, because it is by no means progress but, in my opinion, a clear step back.
Some users have called on EA to reverse the patch and go back to how the game was when it was first launched.
"I'm fairly certain that the overwhelming general consensus here on reddit is that we prefer the game pre-patch,"rote one player called Daniksn.
"I saw a poll on the topic here on fifa where almost 80% of the votes was on the 'prefer pre-patch' option. I've also seen countless of threads on the issue, that do get a lot of support.
"I feel like we all agree that the game had some issues before the patch, no doubt. Keepers were a bit iffy, the radar was no good and longshots might've been a bit overpowered. But other than that, I feel like we can agree that it was a step in the right direction after Fifa 17.
"The skillgap was increased, you actually won versus players that you were better than, and lost versus players that you are worse than.
Grand Theft Auto V
Monster Hunter: World
Bayonetta 2
EA Sports UFC 3
Shadow of the Colossus
Call of Duty®: WWII
Mario Kart 8 Deluxe
Assassin's Creed: Origins
Crash Bandicoot N. Sane Trilogy
Super Mario Odyssey
Dynasty Warriors 9
Overwatch
PlayerUnknown's Battlegrounds
The game has been out for barely a fortnight but EA developers have already made a series of tweaks in order to iron out bugs and improve the gameplay.
One of the most noticeable changes has been an improvement to the underwhelming net bulge when a goal is scored, but the scoring itself has seemingly become less common.
A combination of improved reaction time of the AI goalkeepers and a reduction in shot accuracy has been criticised by some, including professional gamer Benedikt Saltzer who wrote a lengthy complaint on Facebook.
The goalkeeper has been massively improved, Saltzer said on Monday.
Suddenly, there are significantly fewer goals from positions where you have scored a goal before.
Sure, it is definitely still possible to score some goals. However, in my opinion, far too many one-on-one situations are [now] negative for the attacker.
Some players believe the AI defending has improved, narrowing the advantage of better players and making results more random.
Together, all of this means that the AI defends very much by itself, which greatly weakened the very challenging defensive behaviour that we had at the beginning of Fifa 18 and had to learn first, Saltzer added.
If EA announces year by year that they want to promote eSports and be a main title then I do not really understand this patch at all, because it is by no means progress but, in my opinion, a clear step back.
Some users have called on EA to reverse the patch and go back to how the game was when it was first launched.
"I'm fairly certain that the overwhelming general consensus here on reddit is that we prefer the game pre-patch,"rote one player called Daniksn.
"I saw a poll on the topic here on fifa where almost 80% of the votes was on the 'prefer pre-patch' option. I've also seen countless of threads on the issue, that do get a lot of support.
"I feel like we all agree that the game had some issues before the patch, no doubt. Keepers were a bit iffy, the radar was no good and longshots might've been a bit overpowered. But other than that, I feel like we can agree that it was a step in the right direction after Fifa 17.
"The skillgap was increased, you actually won versus players that you were better than, and lost versus players that you are worse than.
"A regular Joe couldn't have close games versus pros anymore, as it should be."
This article is written by www.bestfifa15.com, if you want to get more games news, please keep an eye on our website.
Monster Hunter: World
Bayonetta 2
EA Sports UFC 3
Shadow of the Colossus
Call of Duty®: WWII
Mario Kart 8 Deluxe
Assassin's Creed: Origins
Crash Bandicoot N. Sane Trilogy
Super Mario Odyssey
Dynasty Warriors 9
Overwatch
PlayerUnknown's Battlegrounds
Fifa 18 sparks outrage after making game harder
The multiplayer content for Final Fantasy XV certainly sounds intriguing. Players will be able to create a unique character and team up with three friends online in a Comrades mode. By equipping royal sigils, players will be granted special powers from the Lucian bloodline, enabling them to take on the no doubt challenging quests involved in the new content.
Final Fantasy XV multiplayer will certainly add a new dimension to the title when it emerges, and will continue to build the legacy of one of the most significant video game series in the history of the medium. While Final Fantasy VII arguably remains the most revered title among all of the games released thus far, the series continues to impress and engage gamers of all ages.
It is known that the Final Fantasy XV multiplayer content will also feature single-player missions. These will enable players to improve their characters'specifications, with the ultimate goal of discovering more about the disappearance of Noctis. This featured strongly in the plot of the main storyline in the single-player Final Fantasy XV campaign.
Online play
With online play so important nowadays, it is not surprising that Square Enix has chosen to create a deep and involving Final Fantasy XV multiplayer universe. Final Fantasy XV characters Gladiolus, Prompto and Ignis will be added as playable characters in future updates, while Comrades will be made available to all those who purchased a season pass for Final Fantasy XV previously. The Final Fantasy XV multiplayer content is, of course, also available via a standalone purchase.
The Final Fantasy XV multiplayer content is just the latest strand in a universe of successful Final Fantasy games. Recently, it was announced that the mobile title Final Fantasy XV: A New Empirehas has racked up more than 20 million downloads; once again indicating the popularity of the game. MZ developed this title in partnership with Square Enix, and has achieved massive success with this game since it was launched earlier this year.
Instagram star Alexis Ren was recruited to participate in the marketing of this game, which proved to be highly successful, not least because the model has acquired 11 million followers on the social media platform. This strategy arguably followed earlier efforts from Game of War; a strategy getting obviously influenced by Game of Thrones which utilized a viral campaign featuring the actress Kate Upton.
This article is written by http://www.bestfifa15.com, if you want to get more games news, please keep an eye on our website.
Unique character in Final Fantasy XV Multiplayer
18 the FIFA Ultimate Team published 12 weeks xi:
The starting line-up:
Hangda Norwich (inter)
Winston Reid (west ham)
Joe (real Madrid)
The pylon di (Manchester city)
Cloth Min (spurs)
Ulrich (atletico Madrid)
Mace (Moscow Sparta) on the street
Mach les (leicester city)
Jermain Defoe (bournemouth)
Abubakar (Porto)
Germain (marseille)
Second team:



